Published on: October 2026

Game technology: HTML5

Platforms: PC, Phone, Tablet

Hearts of Iron IV is a grand strategy game focused on World War II, where the player takes control of a country and manages its military, economy, diplomacy, research, and political direction. There is no fixed story with one protagonist or predetermined ending. Instead, each campaign develops according to the decisions of the player and other nations. Games can follow broadly historical events or move into alternate-history scenarios in which governments change, alliances form differently, and wars begin under completely different circumstances.

Choosing a Nation and Preparing for War

A campaign begins by selecting a country and one of the available starting dates, with 1936 providing more preparation time and 1939 beginning close to the outbreak of the war in Europe. Every nation has access to a national focus tree that directs political, industrial, diplomatic, and military development. Major countries generally have more detailed paths, including historical and alternative branches. Players also manage factories, resources, trade, construction, laws, government advisors, and research before and during conflicts.

Armies, Production, and National Development

Managing a country involves several interconnected systems:

·         build civilian and military factories;

·         produce infantry equipment, tanks, aircraft, ships, and support equipment;

·         research technologies and military doctrines;

·         organize divisions and edit their templates;

·         appoint generals and field marshals;

·         create front lines and offensive plans;

·         manage air forces and naval fleets;

·         negotiate alliances, guarantees, trade, and diplomatic actions.

Production requires resources such as steel, oil, aluminum, rubber, chromium, and tungsten, making access to territory and international trade important parts of long campaigns.

Military operations take place across a large world map divided into provinces and strategic regions. Land divisions can be controlled individually or assigned to armies with front lines and battle plans. Terrain, supply, organization, equipment, air superiority, fortifications, weather, and division composition can all affect combat. Naval warfare involves fleets, task forces, convoy protection, invasions, and control of sea zones, while aircraft perform missions such as interception, close air support, strategic bombing, and reconnaissance.

Campaign Progression and How to Play

Hearts of Iron IV does not contain traditional numbered levels. A campaign progresses through years of political decisions, industrial expansion, technological development, and warfare until the player reaches personal or strategic objectives. One country might attempt to survive against a stronger neighbor, while another can build a large alliance or expand across several continents. Learning the game means understanding how its systems influence one another: a large army is ineffective without equipment and supply, advanced aircraft require sufficient industry, and an ambitious offensive can fail if logistics cannot support it. The game is therefore played by planning at both national and battlefield levels rather than controlling individual soldiers directly.