Published on: October 2026

Game technology: HTML5

Platforms: PC, Phone, Tablet

LoveMoney is a clicker visual novel inspired by BLOODMONEY!, with the player once again trying to raise $25,000 for a life-saving operation. The central character is Harvey Harvington, who offers money in exchange for repeated interactions. Unlike BLOODMONEY!, which focuses mainly on increasingly violent ways of earning more per click, LoveMoney shifts much of the tension toward affection, intimacy, boundaries, and the relationship between Harvey and the player. The story can develop differently depending on what the player chooses to buy and how far they decide to push each interaction.

The Shop Changes More Than Your Income

The game begins with a very small payment for each click, making the $25,000 target seem distant. Money can be spent in the shop on new items that increase the value of future interactions. Early purchases are relatively harmless, while later options become increasingly personal and adult in nature. Harvey reacts to what the player does, so upgrades also function as story decisions rather than simple mathematical improvements.

The main gameplay includes:

  • clicking and interacting with Harvey to earn money;
  • purchasing items that increase income;
  • choosing between slower and faster ways to reach $25,000;
  • watching Harvey react to different interactions;
  • making decisions involving affection and personal boundaries;
  • unlocking new scenes as the shop develops;
  • reaching different outcomes based on previous choices;
  • replaying the game to explore alternative routes.

Harvey Is More Important Than the Money Counter

There are no traditional levels, combat encounters, or exploration areas. Almost the entire game takes place around Harvey and the interface used to interact with him. Dialogue and character reactions gradually become more important as new options appear. The player can treat Harvey gently, focus purely on efficiency, or make choices that create a much more uncomfortable relationship between the two characters.

Different Decisions Lead to Different Outcomes

LoveMoney uses branching endings rather than one fixed conclusion. Reaching the required amount does not automatically mean that every playthrough ends in the same way. The route depends on which interactions were purchased and how Harvey was treated while the money was being earned. This makes replaying useful for discovering scenes and endings that cannot appear during a single run.

There are no RPG levels or permanent upgrades carried between playthroughs. Progress is contained within each run and is based on money, shop purchases, and narrative decisions. The basic objective always remains raising enough money for the operation, but the real challenge is deciding what the player is willing to do to reach that number and how those choices affect Harvey before the final outcome.